@startuml
sprite $border_all [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BORDER_ALL(_alias) ENTITY(rectangle,black,border_all,_alias,MATERIAL BORDER_ALL)
!define MATERIAL_BORDER_ALL(_alias, _label) ENTITY(rectangle,black,border_all,_label, _alias,MATERIAL BORDER_ALL)
!define MATERIAL_BORDER_ALL(_alias, _label, _shape) ENTITY(_shape,black,border_all,_label, _alias,MATERIAL BORDER_ALL)
!define MATERIAL_BORDER_ALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,border_all,_label, _alias,MATERIAL BORDER_ALL)
skinparam folderBackgroundColor<<MATERIAL BORDER_ALL>> White
@enduml